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Torchlight 2 best coop classes3/13/2024 ![]() But we've talked a lot, though there's no final decisions yet, about giving those pets some sort of distinct, innate abilities that make one more interesting than the other for one reason or another.Torchlight III had a design dilemma through its development cycle. The real differences came when you changed your pet into something else. Travis Baldree : In the original game, the first two pets were more or less identical, it was purely a cosmetic change. PC Gamer: Are they differentiated in any way other than appearance? Max Schaefer : We're not going to just separate the dog and the cat people! (laughs). ![]() We'd also like to further the role of the pet and provide it with some more distinct abilities from creature to creature so that there's an interesting choice to be made in what you select. There will certainly be a dog and a cat, because everybody likes dogs and cats, and we're aiming to add some new pets as well. Travis Baldree : The plan is that we're doing some new pets, though we haven't finalised what those will be at this point. PC Gamer: Do you have new pets? Maybe the undead bears could be pets? It's almost got a semi-Tibetan feel to it, in a way, kind of like those tumbled rock walls and those grassy cliffs. ![]() Travis Baldree : I think you'll be encountering bears pretty early on in the game. What can you tell us about the region in which you encounter undead bears? Talk about undead bears. We don't want to throw out what we tried to build with Torchlight, there's still that kind of, sort of steam-punky aspect. You'll be going through different cultural areas, and it'll be a much more broadly ranging game than Torchlight was, and significantly larger. ![]() So the idea is that over the course of the game you're going to transition between some very distinct regions that will hopefully be really interesting to progress through. You start in kind of a lush, mountainous region and you spend a pretty significant amount of time in the game in outdoor areas. Travis Baldree : You'll go through very distinct outdoor areas. PC Gamer: What can you tell me about the new setting of the game? ![]() All that stuff features in the MMO, but it just seems like a great time to go ahead and do it. You can choose your gender, and when you're choosing your class you can choose different faces and hairstyles and features, and so on. We do character customisation now, as opposed to the three iconic characters we did in Torchlight. Travis Baldree : So we have, for the sequel, randomised outdoor regions with time of day that passes and weather. This way we can really feel out how multiplayer works with Torchlight, and we can give players who have been complaining there's no multiplayer in Torchlight what they want, too. Why are we going to launch into the long term MMO right away when we've got everyone that's bought Torchlight wanting co-op multiplayer? It makes sense for us strategically, too, to get a good practice session, if you will, for multiplayer with Torchlight. Max Schaefer : It's safe to say that every review said “where's the co-op multiplayer?” (laughs) It was the obvious thing. ![]()
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