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![]() ![]() In 0.31, Oni were added, replacing Ogres.Other than that, Oni generally like shields, as their high strength helps deal with the encumbrance. They work well as both "pure" casters and hybrids. Here are some values I managed to square away for Dungeon Crawl Stone Soup. They have +30% HP, but limited body armour, as well as decent magical aptitudes. Oni are one of the best choices for a high-durability caster.They also take considerable skill training to use effectively. Click the PC icon in Cheat Engine in order to select the game process. This can be an issue, especially as Oni are often stuck with low AC and low EV. Dungeon Crawl Stone Soup 0.1.16.1 Made by Masterstick Made with 64 bit version on windows Includes item, attribute, and skill cheats To do find mutations test for bugs How to use this cheat table Install Cheat Engine Double-click the. Giant clubs are two-handed, which means no shield. Giant clubs and giant spiked clubs are the strongest melee weapons, but they aren't without drawbacks. How to use this cheat table Install Cheat Engine Double-click the.As a side benefit, large rocks are more common and less likely to mulch than javelins and boomerangs, combined. A highly skilled user will throw large rocks quickly, which can be devastating. But even at 0 skill, they can be used to kill melee enemies (just mind the delay). An unskilled user takes 20 aut to throw one - that's 2 full turns. Oni have many different options for skill training: The higher the value, the better the aptitude. They learn all schools equally well, with good Spellcasting skill, and a very minor (-1) aptitude penalty to the other magic schools. Oni make for good spellcasters, being a large, +30% HP race which is adept at learning magic. On the flip side, they are one of the few species that can wield giant clubs and throw large rocks. But for a good chunk of the game, Oni have miserable AC (can't wear most armour) and EV (large size, poor dex). They have immense HP, heal more from potions, and train Fighting faster than any other species. Oni have a number of advantages, offset by a similar amount of disadvantages. Javelins are replaced with large rocks.Any Armour skill is replaced by Dodging.Bucklers are replaced with kite shields. ![]() Incompatible body armour is replaced with an animal skin or robe.Oni start with the skills and equipment listed for their background, with the following exceptions: Mages: Hedge Wizard, Fire Elementalist, Air Elementalist.Oni have a base Strength of 11, Intelligence of 9, and Dexterity of 4 (before Background modifiers) and normal base magic points. Note that effects from Gozag's Potion Petition are not doubled, nor do they trigger Drunken Brawling. Unlike cleaving, there is no damage penalty. This includes potions of curing, heal wounds, magic, and ambrosia. Drunken Brawling: When drinking a potion that restores HP or MP, Oni make a free melee attack against all adjacent enemies.Potions of mutation are also slightly improved. Double Potion Healing: Oni restore twice as much health and magic when drinking potions.Horns 1: Oni can make an auxiliary headbutt attack in melee.They can attack and move normally in shallow water.In addition, bucklers are too small for them to use. Their bodies do not fit into boots, gloves, helmets, or most body armour (they can only wear robes, animal skins, troll leather armour, and dragon scales). ![]()
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